↑ Watcher Knights Hall of Gods lock text: "We lie dormant, guarding the Spire's peak".↑ Watcher Knights Dream Nail dialogue: "Defend.Seal.".Striking it with the Nail drops the chandelier, crushing one of the corpses below and permanently reducing the number of reanimated Knights from 6 to 5. When attempting this method, Spell Twister and Dream Wielder are very helpful to have equipped as well, in order to maintain high amounts of SOUL and lessen the number of times the Knight needs to hit the Watcher Knights with the Nail.ĭirectly to the left of the arena is a breakable ceiling (accessible via Mantis Claw), which reveals a secret area containing the anchoring of a chandelier. Three uses of Descending Dark with the damage boost is enough to kill a single Watcher Knight, and the invincibility frames keep the Knight safe long enough to jump and down-strike with the Nail before using another Descending Dark. Dream Wielder is also useful, as it allows the Knight to collect lots of SOUL from the Watcher Knights as they roar, because, while they are immune to damage during this state, they are not immune to being struck by the Dream Nail.Īnother way to easily take them down is with Shaman Stone and Descending Dark. Using Sharp Shadow while having the Shade Cloak can make this fight easier as the Knight can dash through them dealing 1x Nail damage even when they are rolling equipping Dashmaster as well increases the damage. Another tactic is using Lifeblood Heart for a health boost, and Stalwart Shell to increase invincibility time, then damage the Knights while tanking their attacks. Since they have fast attacks, the Quick Focus Charm is highly recommended for this fight. To prevent this, jump above them and hit them from the air, as their spinning jump is their only counter to aerial attacks. Since the Watcher Knights attack in groups, it is best to not get cornered by them. Note that no more than two Knights can be active at once. However, if the first Knight is killed quickly, two of the next Knights are reanimated together. Once the Knight has been active for 20 seconds (just when the music gets louder) without being defeated, a second Knight is reanimated, joining the first. There are 6 Watcher Knights total, and the fight starts with only one Knight being reanimated. Run: Watcher Knight, in an attempt to get closer to the Knight, sometimes runs towards them before performing another attack.This manoeuvre only occurs while two Watchers Knights are active. Back Roll: Watcher Knight curls up into a ball and rolls backwards to evade the Knight.Similar to the Roll attack, it is immune to Nail attacks while bouncing, but can be damaged using Spells. The first bounce takes Watcher Knight to the top of the arena and the second bounce takes it only to the middle. When it does this attack, it attempts to target the Knight, which means it may simply bounce in place rather than travel around the arena. Bouncing Roll: Watcher Knight curls up into a ball and bounces twice.It is immune to Nail attacks while rolling, but can still be damaged using Spells. Roll: Watcher Knight curls up into a ball and rolls along the floor of the arena until it hits the opposite wall.It moves forward slightly with each swing. Watcher Knight swings horizontally first and follows it up with an overhead slash.
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